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Help in making an American Football simulation game

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Help in making an American Football simulation game
  • Original author: rhaw757
  • Original date: September 14, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/help-in-making-an-american-football-simulation-game.171898/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

Working on the ridiculous task of making an American football simulation game. I've given up hope on Nintendo ever making a Mario American Football game so I figured I'd slap together my own for fun just for my own personal use so I don't get slapped down by Nintendo (rightfully so). For now, I only want to have it run CPU vs CPU games because lately I've gotten a kick out of simulating a full season of CPU vs CPU Mario Baseball games and tracking stats and post-season awards. Now...

Archived First Post

Working on the ridiculous task of making an American football simulation game. I've given up hope on Nintendo ever making a Mario American Football game so I figured I'd slap together my own for fun just for my own personal use so I don't get slapped down by Nintendo (rightfully so). For now, I only want to have it run CPU vs CPU games because lately I've gotten a kick out of simulating a full season of CPU vs CPU Mario Baseball games and tracking stats and post-season awards. Now that NFL season is afoot in the U.S. and I'm in football mode, I would love to do the same with football. Down the road, it would be cool to be able to play actual games, but that's if I can even get just a simulation CPU vs CPU to work first.

I'll probably ask for advice here as I get stuck (because I certainly will MANY times) rather than posting multiple threads.

My first hurdle right now is just getting an event to chase another event in a realistic way. I have a basic set up where one player runs with the ball and runs towards the right of the screen where the endzone is and have a common event that plays when the playstarts switch is on that takes each of the five defensive players and has them chase after the player with the ball with a move route for them of

$gameMap.event(3).moveTowardCharacter($gameMap.event(2));

This almost works except the defensive players don't move diagonally. I have this diagonal movement plugin installed:


but they seem to still only move in the four cardinal directions and it looks silly and inefficient.

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Referenced Images / Attachments

hakuenstudio.itch.io
hakuenstudio.itch.io
hakuenstudio.itch.io
hakuenstudio.itch.io
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