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compatibility between Falcoa Pearl ABS and Venka's Bestiary v1.8

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: compatibility between Falcoa Pearl ABS and Venka's Bestiary v1.8
  • Original author: gsuk
  • Original date: March 4, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/compatibility-between-falcoa-pearl-abs-and-venkas-bestiary-v1-8.118814/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi all, I'm trying to use Venka's Bestiary 1.8 script (https://www.dropbox.com/s/j43haetbe00k0gq/Beastiary.txt?dl=0) with Falcoa's ABS system. When I use the scan ability on an enemy event (I can select the enemy on the map just fine), it doesn't get entered into the Bestiary. I assume this is because the script doesn't recognize the events as enemies (because it is designed for the default battle system), yet it allows me to select the event on the map. Is there any way I can adapt this to make the two work together? Many...

Archived First Post

Hi all,

I'm trying to use Venka's Bestiary 1.8 script (https://www.dropbox.com/s/j43haetbe00k0gq/Beastiary.txt?dl=0) with Falcoa's ABS system. When I use the scan ability on an enemy event (I can select the enemy on the map just fine), it doesn't get entered into the Bestiary. I assume this is because the script doesn't recognize the events as enemies (because it is designed for the default battle system), yet it allows me to select the event on the map. Is there any way I can adapt this to make the two work together?

Many thanks in advance!

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