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Original Source
- Original title: When I try to make a special item as a tool
- Original author: yueqiuming1985
- Original date: August 23, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/when-i-try-to-make-a-special-item-as-a-tool.171349/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
Firstly, sorry if this has already been requested or even made. I did a lot of searching to find something like this, both on the forums and google, but I havn't had any luck or even an idea of how to implement something like this. And sorry,my English is poor. When I try to make a special item as a tool, example, a rope. first, I make a rope in the database as a item.
Archived First Post
Firstly, sorry if this has already been requested or even made. I did a lot of searching to find something like this, both on the forums and google, but I havn't had any luck or even an idea of how to implement something like this.
And sorry,my English is poor.
When I try to make a special item as a tool, example, a rope.
first, I make a rope in the database as a item.
then, I make a common event,which make the switch"use the rope" open, and let the common event link to the item rope.
third,I make a event in a map, like :
when the switch "use the rope" is open, determine the player is at the correct event or not.
if the player is at the correct event, send a massage like"your use the rope"; else "there cannot use the rope."
The event is automatic operation, when a player use the rope from inventory, he can get the massaage immediately.
But, the question is ,when there are two same events like this in the map, It cannot works. Because they will run at the same time, it cannot determine where the player is.
How can I do? Protected downloadProtected downloadProtected download
And sorry,my English is poor.
When I try to make a special item as a tool, example, a rope.
first, I make a rope in the database as a item.
then, I make a common event,which make the switch"use the rope" open, and let the common event link to the item rope.
third,I make a event in a map, like :
when the switch "use the rope" is open, determine the player is at the correct event or not.
if the player is at the correct event, send a massage like"your use the rope"; else "there cannot use the rope."
The event is automatic operation, when a player use the rope from inventory, he can get the massaage immediately.
But, the question is ,when there are two same events like this in the map, It cannot works. Because they will run at the same time, it cannot determine where the player is.
How can I do? Protected downloadProtected downloadProtected download
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