[PRG VXA] How to add a switch to a script function?
BMM_Archive · July 15, 2026
Original Source
- Original title: [PRG VXA] How to add a switch to a script function?
- Original author: Devildimos
- Original date: July 9, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/prg-vxa-how-to-add-a-switch-to-a-script-function.123840/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hello Everyone! I am a big failure when it come to scripts. I might be able to adjust a few lines here and there. But this seems to be too complex too me. :s I want to add a switch to the slip damage function to turn it true or false for the damage, regain, state counter to trigger. If the switch is false the state will remain there doing nothing but be paused until the switch is true.
Archived First Post
I am a big failure when it come to scripts. I might be able to adjust a few lines here and there. But this seems to be too complex too me. :s
I want to add a switch to the slip damage function to turn it true or false for the damage, regain, state counter to trigger.
If the switch is false the state will remain there doing nothing but be paused until the switch is true.
I am using Falcao Pearl ABS Liquid V3 and Bug Fixes for Falcao's Pearl ABS Liquid v3 by Sixth. which overwrite that function. Instead it to function by steps taken it works by seconds.
In the image below is the "Bug Fixes for Falcao's Pearl ABS Liquid v3 by Sixth." starting at line 1225 with that function.
Thank you in advanced
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