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Original Source
- Original title: Patch for Dismantle Item and Instance Items. [RPG VXA]
- Original author: Devildimos
- Original date: July 7, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/patch-for-dismantle-item-and-instance-items-rpg-vxa.123739/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hallo Everyone! Now I recently decided to add Dismantle Items by Mr. Bubble knowing that I will have an issue with Instance Items by hime. Mr' Bubble Dismantle Items Hime Instance Items
Archived First Post
Hallo Everyone!
Now I recently decided to add Dismantle Items by Mr. Bubble knowing that I will have an issue with Instance Items by hime.
Mr' Bubble Dismantle Items
Hime Instance Items
The issue might be a big challenge because of hime's Instance Items giving all items it's own ID. As explained:
An instance item is simply an instance of a template. For example, you design
weapon ID 1 in your database and call it a "Short Sword". This is a template
of a Short Sword; everytime you receive a Short Sword in-game, you receive
a unique "instance" of this template. Two Short Swords in your inventory are
treated as two individual entities that have nothing to do with each other
besides both being based on the Short Sword template.
Since Mr. Bubble's Dismantle Items only keeps track of the selected item's ID instead of the actual template of the item.
Where we will lose track of the Dismantle chance rates for that item because it selects a new instance item.
What I want is that Mr. Bubble's Dismantle Items will keep track of the template items of the instance items instead.
So if we dismantle the instance item it will send the information to the template item and receive the information from the template item. This way we keep track of everything.
In the spoiler below I have two imagines of what is giving me the issue.
In image 1 is how it will look like if you did not dismantle the item ever.
In image 2 you will unmask the hidden chance and see what it would give you if you dismantle it.
If we select a other leather armor (which is considered the same armor) it will show what is in image 1 instead of still showing us what we unmask with the previous item.
Would someone be able to make a patch for this?
Thank you in advance.
Now I recently decided to add Dismantle Items by Mr. Bubble knowing that I will have an issue with Instance Items by hime.
Mr' Bubble Dismantle Items
Hime Instance Items
The issue might be a big challenge because of hime's Instance Items giving all items it's own ID. As explained:
An instance item is simply an instance of a template. For example, you design
weapon ID 1 in your database and call it a "Short Sword". This is a template
of a Short Sword; everytime you receive a Short Sword in-game, you receive
a unique "instance" of this template. Two Short Swords in your inventory are
treated as two individual entities that have nothing to do with each other
besides both being based on the Short Sword template.
Since Mr. Bubble's Dismantle Items only keeps track of the selected item's ID instead of the actual template of the item.
Where we will lose track of the Dismantle chance rates for that item because it selects a new instance item.
What I want is that Mr. Bubble's Dismantle Items will keep track of the template items of the instance items instead.
So if we dismantle the instance item it will send the information to the template item and receive the information from the template item. This way we keep track of everything.
In the spoiler below I have two imagines of what is giving me the issue.
In image 1 is how it will look like if you did not dismantle the item ever.
In image 2 you will unmask the hidden chance and see what it would give you if you dismantle it.
If we select a other leather armor (which is considered the same armor) it will show what is in image 1 instead of still showing us what we unmask with the previous item.
Would someone be able to make a patch for this?
Thank you in advance.
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