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Original Source
- Original title: [RPG VXA] Add skill feature for Weapon, Armor or state not working.
- Original author: Devildimos
- Original date: July 11, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/rpg-vxa-add-skill-feature-for-weapon-armor-or-state-not-working.123926/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hello Everyone! Lately I ended up with a small bug in my games. When I did a simply conditional branch if skill learned and it returned false even though the actor has the skill in the skill menu. I added the skill from an equipment using the "Add skill feature".
Archived First Post
Hello Everyone!
Lately I ended up with a small bug in my games.
When I did a simply conditional branch if skill learned and it returned false even though the actor has the skill in the skill menu.
I added the skill from an equipment using the "Add skill feature".
I did some experiments to find the issue and found out that the Add Skill feature was the problem. If I manually learn a skill to the actor the conditional branch works fine. But if I use the Add skill feature from weapons, armor or even states it seems to act as if the skill never existed even though it shows in the skill menu.
All I am doing is to check using a conditional branch if the skill is learned on that actor.
Yes, I am choosing the right actor ID, Yes, I choose the right skill ID and yes, it might be a script issue but I could not find which. :s
I tried removing some script here and there that I think might be related to the feature and test it but the result stayed the same.
I added a crappy green dot on which I tested in the imagine below.
Lately I ended up with a small bug in my games.
When I did a simply conditional branch if skill learned and it returned false even though the actor has the skill in the skill menu.
I added the skill from an equipment using the "Add skill feature".
I did some experiments to find the issue and found out that the Add Skill feature was the problem. If I manually learn a skill to the actor the conditional branch works fine. But if I use the Add skill feature from weapons, armor or even states it seems to act as if the skill never existed even though it shows in the skill menu.
All I am doing is to check using a conditional branch if the skill is learned on that actor.
Yes, I am choosing the right actor ID, Yes, I choose the right skill ID and yes, it might be a script issue but I could not find which. :s
I tried removing some script here and there that I think might be related to the feature and test it but the result stayed the same.
I added a crappy green dot on which I tested in the imagine below.
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