Original Source
- Original title: Victor's ATB Battle engine
- Original author: TicklishWasabi
- Original date: August 29, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/victors-atb-battle-engine.112688/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I'm using Victor's ATB Battle system, and I've encountered a problem, where in a battle I've evented someone to join mid-battle, say some dialogue, a conditional branch to detect whether or not an environment was changed, and a remove immortality state of the enemy. Now, I've tested it a few times, and I thought that the dialogue was the main problem, but only when coupled with everything else. But then I moved the dialogue to another event page that adds some enemies, and it didn't happen. So then, I created...
Archived First Post
Is there a way to fix it so, the battle system doesn't break down every time I use a semi-complicated event page?
Protected download Protected download Protected download
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadReferenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...


