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Hime's Scene Interpreter

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Hime's Scene Interpreter
  • Original author: Roninator2
  • Original date: May 15, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/himes-scene-interpreter.121604/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Looking for some help with a compatibility issues between Hime's Scene Interpreter and Mr. Trivel Crafting Simple. I get this error { "lightbox_close": "Close",

Archived First Post

Looking for some help with a compatibility issues between Hime's Scene Interpreter and Mr. Trivel Crafting Simple.
I get this error
Protected download
Protected download

The crafting script work perfectly without the scene interpreter script.
My other portions of my game work fine with scene interpreter script.
I tested this in a blank project. They are not compatible for some reason.

This is beyond my coding knowledge currently.
If I was to add in a condition to ignore the craft_help window then it stops on the next window created in the crafting script.
create_help_window
create_main_command_window
create_discipline_info_window
create_item_list_window
create_requirements_window
create_disciplines_command_window

If I add conditions for all of them, then the crafting window starts to load, but then I get an error on line 230 for scene interpreter.
Protected downloadProtected download

Any help appreciated.

*Edit *Update
I seemed to have gotten it to work.
Not sure what problems this will cause in the future, but...
Ruby:
  def post_start
    instance_variables.each do |varname|
      ivar = instance_variable_get(varname)
      if !ivar.is_a?(Window_SceneMessage) && ivar.is_a?(Window) && !SceneManager.scene_is?(MrTS_Scene_Crafting)
        @windows << ivar
      end
    end
    th_scene_interpreter_post_start
  end
Ruby:
  def store_active_windows
#~     restore_active_windows
#~     @windows.each do |win|
#~       if win.active
#~         @active_windows.push(win)
#~         win.deactivate
#~       end
#~     end   
  end
 
  def restore_active_windows
#~     @active_windows.each do |win|
#~       win.activate
#~     end
#~     @active_windows = []
  end

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Referenced Images / Attachments

hime scene.JPG
hime scene.JPG
hime_code.JPG
hime_code.JPG
active_each.JPG
active_each.JPG
Active_code.JPG
Active_code.JPG
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