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Original Source
- Original title: Hime's Scene Interpreter
- Original author: Roninator2
- Original date: May 15, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/himes-scene-interpreter.121604/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Looking for some help with a compatibility issues between Hime's Scene Interpreter and Mr. Trivel Crafting Simple. I get this error { "lightbox_close": "Close",
Archived First Post
Looking for some help with a compatibility issues between Hime's Scene Interpreter and Mr. Trivel Crafting Simple.
I get this error
Protected download
Protected download
The crafting script work perfectly without the scene interpreter script.
My other portions of my game work fine with scene interpreter script.
I tested this in a blank project. They are not compatible for some reason.
This is beyond my coding knowledge currently.
If I was to add in a condition to ignore the craft_help window then it stops on the next window created in the crafting script.
create_help_window
create_main_command_window
create_discipline_info_window
create_item_list_window
create_requirements_window
create_disciplines_command_window
If I add conditions for all of them, then the crafting window starts to load, but then I get an error on line 230 for scene interpreter.
Protected downloadProtected download
Any help appreciated.
*Edit *Update
I seemed to have gotten it to work.
Not sure what problems this will cause in the future, but...
I get this error
Protected download
Protected download
The crafting script work perfectly without the scene interpreter script.
My other portions of my game work fine with scene interpreter script.
I tested this in a blank project. They are not compatible for some reason.
This is beyond my coding knowledge currently.
If I was to add in a condition to ignore the craft_help window then it stops on the next window created in the crafting script.
create_help_window
create_main_command_window
create_discipline_info_window
create_item_list_window
create_requirements_window
create_disciplines_command_window
If I add conditions for all of them, then the crafting window starts to load, but then I get an error on line 230 for scene interpreter.
Protected downloadProtected download
Any help appreciated.
*Edit *Update
I seemed to have gotten it to work.
Not sure what problems this will cause in the future, but...
Ruby:
def post_start
instance_variables.each do |varname|
ivar = instance_variable_get(varname)
if !ivar.is_a?(Window_SceneMessage) && ivar.is_a?(Window) && !SceneManager.scene_is?(MrTS_Scene_Crafting)
@windows << ivar
end
end
th_scene_interpreter_post_start
end
Ruby:
def store_active_windows
#~ restore_active_windows
#~ @windows.each do |win|
#~ if win.active
#~ @active_windows.push(win)
#~ win.deactivate
#~ end
#~ end
end
def restore_active_windows
#~ @active_windows.each do |win|
#~ win.activate
#~ end
#~ @active_windows = []
end
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