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Problem with Jet's Viewed Battle System and reflecting attacks

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Problem with Jet's Viewed Battle System and reflecting attacks
  • Original author: SkulleD42
  • Original date: May 4, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/problem-with-jets-viewed-battle-system-and-reflecting-attacks.121094/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I've been using this script for a year or so and this is the first time this happens to me. So, when an enemy reflects itself and a character attacks them and the character receives the damage, if the the character dies because of that, the game crashes, showing this error. Also, if the attacks hits more than once, but the character dies with the first reflected hit, the remaining attacks still hit the enemy, when they shouldn't because the character is dead. Anybody knows how to fix this? Thanks...

Archived First Post

I've been using this script for a year or so and this is the first time this happens to me. So, when an enemy reflects itself and a character attacks them and the character receives the damage, if the the character dies because of that, the game crashes, showing this error. Also, if the attacks hits more than once, but the character dies with the first reflected hit, the remaining attacks still hit the enemy, when they shouldn't because the character is dead.
Anybody knows how to fix this? Thanks in advance.
This is the script:
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