public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Move Route glitch with Pixel Movement

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Move Route glitch with Pixel Movement
  • Original author: mylazyafternoon
  • Original date: February 17, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/move-route-glitch-with-pixel-movement.118300/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I want to apologize in advance if creating a new thread may seem pesky but I created a thread with this same problem a year ago. I would go and bump it but I think it be best to start a new thread since the issue was never solved. Plus, I'm back with(hopefully) a way to help solve it? For reference, the previous thread can be found here: https://forums.rpgmakerweb.com/inde...litch-with-pixel-movement.104625/#post-937428 So I am using Victor's Pixel Movement. Found here: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/pixel-movement/comment-page-1/ The problem occurs when you set a move route for an...

Archived First Post

I want to apologize in advance if creating a new thread may seem pesky but I created a thread with this same problem a year ago. I would go and bump it but I think it be best to start a new thread since the issue was never solved. Plus, I'm back with(hopefully) a way to help solve it? For reference, the previous thread can be found here: https://forums.rpgmakerweb.com/inde...litch-with-pixel-movement.104625/#post-937428

So I am using Victor's Pixel Movement. Found here: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/pixel-movement/comment-page-1/
The problem occurs when you set a move route for an event. If you go and interrupt their move route, they will start it over and repeat the same movement, causing the placement of their movement to shift and loop all over the map, sometimes even getting stuck. For example, if there is an event that moves left 3 times and right 3 times. If the player walks in and interrupts the moveset, the event will revert back to the beginning and start the movement all over again.

I stumbled upon Khas' Pixel Movement which doesn't have this issue.
The demo which includes the script can be downloaded here: http://www.mediafire.com/file/x5pxqmvw59be3zh/%5BACE%5D%5BEN%5D_Khas_Pixel_Movement_1.2.rar/file
The move route for Khas' script works normally. Which got me thinking, maybe there's something in Khas' script that could give a clue to fixing Victor's. I know it would make sense to switch over to Khas' script instead but Victor's script has different configuration settings that fit my project better. And I know scripts are all coded differently, but in my past thread, we couldn't find a solution to the problem. So I'm simply saying, perhaps Khas' script could provide help.

If Khas' script doesn't provide a solution, I still hope to find a way to still fix this issue.

EDIT: Here's a demo demonstrating the issue. The demo has two scripts. The main script with the issue is called "Pixel Movement," while the other one is mainly the Engine/Basic Module. So, don't mind it.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#post-937428#rpg-maker-archive#rgss-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar