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Battle Symphony Help (New Question)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battle Symphony Help (New Question)
  • Original author: Morpheus
  • Original date: March 2, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/battle-symphony-help-new-question.118756/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

So I'm using Yamis Battle Symphony script along with his Holder Battlers script. The instructions are rather sparse so I figured I'd ask here. How would you have the party members move to the same Y-Axis as the enemy at the start of the attack/skill? Currently I can have the player jump in front of the enemy using "move user: target, body, 12, wait" and then jump back to where I want them(The middle of the field) for the animation using "move user: backward, 160, wait" but it doesn't look...

Archived First Post

So I'm using Yamis Battle Symphony script along with his Holder Battlers script. The instructions are rather sparse so I figured I'd ask here.

How would you have the party members move to the same Y-Axis as the enemy at the start of the attack/skill?

Currently I can have the player jump in front of the enemy using "move user: target, body, 12, wait" and then jump back to where I want them(The middle of the field) for the animation using "move user: backward, 160, wait" but it doesn't look very fluid at all. I think it'd be better to just have them jump to the same level as the enemy in the center of the field from the start instead of in front of them and then backing up.

Thank you for your help.

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