public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Is it possible to change actor graphic when death state occurs

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Is it possible to change actor graphic when death state occurs
  • Original author: NekoPandaWolf_Studios
  • Original date: September 13, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/is-it-possible-to-change-actor-graphic-when-death-state-occurs.113262/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I would have finished the sentence in the title but character limit, sorry.. But anyways I have the YEA Battle Engine and the YEA Visual Battlers and I noticed in my battles that my sprites just continue moving like if they're didn't die even though they did, I tried various things to try to switch the actor graphic to a coffin when the death state occurs but I can't seem to get it working. Idk if it's even possible so I'm wondering if it is. If so then I'll try...

Archived First Post

I would have finished the sentence in the title but character limit, sorry.. But anyways I have the YEA Battle Engine and the YEA Visual Battlers and I noticed in my battles that my sprites just continue moving like if they're didn't die even though they did, I tried various things to try to switch the actor graphic to a coffin when the death state occurs but I can't seem to get it working. Idk if it's even possible so I'm wondering if it is. If so then I'll try to post a question about how so I don't potentially have a question in the wrong forum or something..

edit: Links to scripts -
https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
https://yanflychannel.wordpress.com...battle-engine/battle-system-free-turn-battle/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/battle-command-list/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/visual-battlers/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/barehand-trait/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-cost-manager/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-restrictions/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-steal/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/steal-item/
https://yanflychannel.wordpress.com/rmvxa/field-scripts/gab-window/
https://yanflychannel.wordpress.com/rmvxa/field-scripts/region-battlebacks/
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-item-menu/
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-menu-engine/
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-skill-menu/
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/system-options/
https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-menu-engine/party-sized-menu/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/state-animations/
https://github.com/theoallen/RGSS3/blob/master/YEA/Global System Option.rb
http://himeworks.com/2012/10/effects-manager/
http://himeworks.com/2013/04/custom-event-triggers/
http://himeworks.com/2013/04/stacked-events/
http://himeworks.com/2013/03/event-followers/
http://himeworks.com/2013/12/follower-move-routes/
http://himeworks.com/2014/12/scripted-action-trigger/
http://himeworks.com/2013/04/camera-target/
http://himeworks.com/2013/03/troop-battle-bgm/
http://himeworks.com/2013/09/character-flash/
https://www.rpgmakercentral.com/topic/7539-mana-shield/
https://www.rpgmakercentral.com/topic/7571-blue-magic/
https://www.rpgmakercentral.com/topic/7540-banish/
http://himeworks.com/2013/04/effect-add-self-state/
http://himeworks.com/2013/07/message-skip/
https://www.rpgmakercentral.com/topic/5733-csca-region-switches/
https://www.rpgmakercentral.com/topic/5475-csca-snippets/
https://www.rpgmakercentral.com/topic/10702-csca-splash-screen/
https://forums.rpgmakerweb.com/index.php?threads/quest-log-script.30961/
https://www.rpgmakercentral.com/topic/26652-show-faces-instead-of-character-on-saveload-screen/
https://rpgmaker.net/scripts/319/

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#rgss-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar