Original Source
- Original title: Is it possible to change actor graphic when death state occurs
- Original author: NekoPandaWolf_Studios
- Original date: September 13, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/is-it-possible-to-change-actor-graphic-when-death-state-occurs.113262/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I would have finished the sentence in the title but character limit, sorry.. But anyways I have the YEA Battle Engine and the YEA Visual Battlers and I noticed in my battles that my sprites just continue moving like if they're didn't die even though they did, I tried various things to try to switch the actor graphic to a coffin when the death state occurs but I can't seem to get it working. Idk if it's even possible so I'm wondering if it is. If so then I'll try...
Archived First Post
edit: Links to scripts -
https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
https://yanflychannel.wordpress.com...battle-engine/battle-system-free-turn-battle/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/battle-command-list/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/visual-battlers/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/barehand-trait/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-cost-manager/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-restrictions/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-steal/
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/steal-item/
https://yanflychannel.wordpress.com/rmvxa/field-scripts/gab-window/
https://yanflychannel.wordpress.com/rmvxa/field-scripts/region-battlebacks/
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-item-menu/
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-menu-engine/
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-skill-menu/
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/system-options/
https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-menu-engine/party-sized-menu/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/state-animations/
https://github.com/theoallen/RGSS3/blob/master/YEA/Global System Option.rb
http://himeworks.com/2012/10/effects-manager/
http://himeworks.com/2013/04/custom-event-triggers/
http://himeworks.com/2013/04/stacked-events/
http://himeworks.com/2013/03/event-followers/
http://himeworks.com/2013/12/follower-move-routes/
http://himeworks.com/2014/12/scripted-action-trigger/
http://himeworks.com/2013/04/camera-target/
http://himeworks.com/2013/03/troop-battle-bgm/
http://himeworks.com/2013/09/character-flash/
https://www.rpgmakercentral.com/topic/7539-mana-shield/
https://www.rpgmakercentral.com/topic/7571-blue-magic/
https://www.rpgmakercentral.com/topic/7540-banish/
http://himeworks.com/2013/04/effect-add-self-state/
http://himeworks.com/2013/07/message-skip/
https://www.rpgmakercentral.com/topic/5733-csca-region-switches/
https://www.rpgmakercentral.com/topic/5475-csca-snippets/
https://www.rpgmakercentral.com/topic/10702-csca-splash-screen/
https://forums.rpgmakerweb.com/index.php?threads/quest-log-script.30961/
https://www.rpgmakercentral.com/topic/26652-show-faces-instead-of-character-on-saveload-screen/
https://rpgmaker.net/scripts/319/
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