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Setting controls for gamepads (custom scripts question)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Setting controls for gamepads (custom scripts question)
  • Original author: Ivan_the_Terrible
  • Original date: June 23, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/setting-controls-for-gamepads-custom-scripts-question.110326/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Greetings, fellow bipeds! I have been experimenting with some of the wonderful scripts created for real-time gameplay in VX Ace (such as Khas' great Sapphire Action System) and I've run into an interesting problem that I have not been able to solve due to my limited knowledge of Ruby. But the problem isn't with Sapphire; it's actually with Falcao Liquid Pearl. In Pearl, you attack using whatever key is set up in the script, while Sapphire by default uses the A key for attacks. I like Sapphire's setup because I...

Archived First Post

Greetings, fellow bipeds!

I have been experimenting with some of the wonderful scripts created for real-time gameplay in VX Ace (such as Khas' great Sapphire Action System) and I've run into an interesting problem that I have not been able to solve due to my limited knowledge of Ruby.

But the problem isn't with Sapphire; it's actually with Falcao Liquid Pearl. In Pearl, you attack using whatever key is set up in the script, while Sapphire by default uses the A key for attacks. I like Sapphire's setup because I can use a gamepad and the A key can be set to a specific button in gamepad setup under the F1 menu. The same cannot be said for Pearl; even though I have set the script up to use A as the attack key, it will not acknowledge a press of the corresponding button from a gamepad. (Other buttons, such as the interact button, dash and cancel still work just fine.)

Does anyone know a line of code or some command I can drop in there somewhere so that custom keys set up in Pearl will work for a gamepad, or does this require some special script? Is this a very complicated fix? Thanks in advance!

ETA: Pearl is located here so its scripts can be accessed.

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