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Scripting Help: NoMethodError

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Scripting Help: NoMethodError
  • Original author: LordZero
  • Original date: April 25, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/scripting-help-nomethoderror.108387/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I'm not terribly well versed in the world of RGSSx scripts, so I need some help with this fatal error. Hoping some of you more experienced scripters might know how to remedy this. During battles, this error will cause the game to crash. I've tested this error, and it seems to occur randomly. { "lightbox_close": "Close",

Archived First Post

I'm not terribly well versed in the world of RGSSx scripts, so I need some help with this fatal error. Hoping some of you more experienced scripters might know how to remedy this.


During battles, this error will cause the game to crash. I've tested this error, and it seems to occur randomly.

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Here's a list of some of the scripts that I currently have running in the game for reference:
- Zerbu's Text Sound Effects
-Mithran's Text Adjuster
- Victor Sant's Basic Module
- Victor Sant's Stepping SFX
- Hime's 8-Directional Movement
- Cozziekun's Earthboundish Odometer
- V.M of D.T's Enemy HP Bars
- Tomokay's Battler Motion
- Moghunter's Animated Battlebacks
- Minimap Script translated by Mr. Bubbles
- Cozziekun's Earthboundish Sprite Display
- Zeus81's Fullscreen++

Side note: I suspect that the cause of this error might have something to do with the fact that I don't use Cozziekun's Earthboundish Battle system script, but I do use the Odometer and Sprite Display. However, I have no way to confirm this theory.

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Referenced Images / Attachments

Not Good Error.PNG
Not Good Error.PNG
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