Original Source
- Original title: How to check if player interacts from behind?
- Original author: PekoPekodev
- Original date: March 16, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/how-to-check-if-player-interacts-from-behind.166877/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
Hi everyone! I´ve been trying to make a game. I learned a lot since I started last week, but now I am having serious trouble. I want to implement a stealth section. I managed to make a simple event thanks to the incredible Proximity Sensor Plugin from reflector88 (https://reflector88.itch.io/proximity-sensor), in wich if you are in the line of sight of that event, it will trigger a switch. While that implementation is super usefull, I still need to implement a "takedown", requiring to interact with the moving event from behind. This...
Archived First Post
I want to implement a stealth section. I managed to make a simple event thanks to the incredible Proximity Sensor Plugin from reflector88 (https://reflector88.itch.io/proximity-sensor), in wich if you are in the line of sight of that event, it will trigger a switch.
While that implementation is super usefull, I still need to implement a "takedown", requiring to interact with the moving event from behind. This last part, I am unable to find a solution for. I´ve been checking pages and sites for hours on end, witouth any success.
So if anyone would happen to know how to program an event that not only moves and checks if you are in its line of vision, but also is capable of being killed, taken down, deactivated, whatever you name it, I would be more than grateful. I will attach a screenshot of the coding of the event I managed to get going, if anyone would need to see.
Thanks for reading! Have a nice day.
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