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Question on Bravo Storage System

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Question on Bravo Storage System
  • Original author: mylazyafternoon
  • Original date: April 20, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/question-on-bravo-storage-system.108166/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I'm using Bravo's Storage system which can be found here. On line 36, it says that if we want to check the amount of an item for a certain storage use this script call: "storage_item_number(name, type, id)" For example, I store 3 potions and then used the script call(above), but nothing happens. Am I doing something wrong? I put all the correct information the script call needs in order to work but there's no way for the script to tell me the amount. I just don't get how that script...

Archived First Post

I'm using Bravo's Storage system which can be found here.

On line 36, it says that if we want to check the amount of an item for a certain storage use this script call:
"storage_item_number(name, type, id)"

For example, I store 3 potions and then used the script call(above), but nothing happens. Am I doing something wrong? I put all the correct information the script call needs in order to work but there's no way for the script to tell me the amount. I just don't get how that script call is suppose to tell me how many potions I stored in my storage. Hope this makes sense. Let me know if you have any questions. I'll try my best to explain further if needed. (I used the script call that checks the amount of potions in a different event, by the way.)

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