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Weird Loot Drop Glitch

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Weird Loot Drop Glitch
  • Original author: Xina
  • Original date: March 31, 2019
  • Source thread: https://forums.rpgmakerweb.com/threads/weird-loot-drop-glitch.107442/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi everyone! I am having a very bizarre glitch where enemies drop 7 of everything. As an example, one enemy is set up with a drop rate of Meat: 1/1 but then will drop 7 meat after winning the battle. (Please note there is only 1 enemy in the troop, so it is not multiplying the loot by the number of enemies.) I have a number of scripts running but the only ones I can think of that might possibly affect this are:

Archived First Post

Hi everyone!
I am having a very bizarre glitch where enemies drop 7 of everything. As an example,
one enemy is set up with a drop rate of Meat: 1/1 but then will drop 7 meat after winning the battle. (Please note there is only 1 enemy in the troop, so it is not multiplying the loot by the number of enemies.)
I have a number of scripts running but the only ones I can think of that might possibly affect this are:

Yanfly's Victory Aftermath - https://github.com/Archeia/YEARepo/blob/master/Battle/Victory_Aftermath.rb
and
Yanfly Adjust Limits - https://github.com/Archeia/YEARepo/blob/master/Core/Adjust_Limits.rb

I can't find anything in either of those that could be doing this, though, and I'm at my wits end. I hope someone can help. Thank you!

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