Original Source
- Original title: Weird Loot Drop Glitch
- Original author: Xina
- Original date: March 31, 2019
- Source thread: https://forums.rpgmakerweb.com/threads/weird-loot-drop-glitch.107442/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hi everyone! I am having a very bizarre glitch where enemies drop 7 of everything. As an example, one enemy is set up with a drop rate of Meat: 1/1 but then will drop 7 meat after winning the battle. (Please note there is only 1 enemy in the troop, so it is not multiplying the loot by the number of enemies.) I have a number of scripts running but the only ones I can think of that might possibly affect this are:
Archived First Post
I am having a very bizarre glitch where enemies drop 7 of everything. As an example,
one enemy is set up with a drop rate of Meat: 1/1 but then will drop 7 meat after winning the battle. (Please note there is only 1 enemy in the troop, so it is not multiplying the loot by the number of enemies.)
I have a number of scripts running but the only ones I can think of that might possibly affect this are:
Yanfly's Victory Aftermath - https://github.com/Archeia/YEARepo/blob/master/Battle/Victory_Aftermath.rb
and
Yanfly Adjust Limits - https://github.com/Archeia/YEARepo/blob/master/Core/Adjust_Limits.rb
I can't find anything in either of those that could be doing this, though, and I'm at my wits end. I hope someone can help. Thank you!
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