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Keeping track of enemies captured?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Keeping track of enemies captured?
  • Original author: EuosTheCat
  • Original date: January 26, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/keeping-track-of-enemies-captured.165145/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

Hi, I'm using Synrec's Monster Capture plugin, though instead of using the built in bestiary with the base plugins, I'm making my own. I was wondering how I could keep track of what actors are captured, whether in the reserve or in the party. I already figured out how to set the actor to being seen by having the first encounter set a switch to on at turn zero. { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Hi, I'm using Synrec's Monster Capture plugin, though instead of using the built in bestiary with the base plugins, I'm making my own. I was wondering how I could keep track of what actors are captured, whether in the reserve or in the party. I already figured out how to set the actor to being seen by having the first encounter set a switch to on at turn zero.
11.PNG
22.PNG
3.PNG

Here are the three pages I have to trigger them. Having page 2 show up when they're seen for the first time works fine, but I'm guessing the actor tag only works for actors that are in the actual party.

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