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Threat System Works Weirdly

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Threat System Works Weirdly
  • Original author: GaryTheGreat
  • Original date: April 7, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/threat-system-works-weirdly.93746/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

So this script Is supposed to add values to a gauge whenever a skill with in notetags is used. It does that, but ONLY if said skill has something in effects, like inflict state or call a common event. Without that - doesn't add nothing. Not even default amount for skills with notetag, which would be 5. { "lightbox_close": "Close",

Archived First Post

So this script
https://euphoria337.wordpress.com/2014/08/16/threat-system-v1-0/
Is supposed to add values to a gauge whenever a skill with <threat: x> in notetags is used. It does that, but ONLY if said skill has something in effects, like inflict state or call a common event. Without that - doesn't add nothing. Not even default amount for skills with notetag, which would be 5.
upload_2018-4-7_22-24-58.png

Which is weird and is not mentioned in description.

For items, it doesn't add any Threat with or without effects. Just ignores the tag altogether.
Both of those were on the clean project with no other scripts.

On my main project however, skills act the same, but items do add default amount, still ignoring the tag.
Weird.

I know I should probably ask the author first, but they've been offline for 4 years, and also maybe there's just some obscure typo that ruins the whole thing, and not a bigger problem with how the script plays out. Anyone care to take a look?
https://www.dropbox.com/s/qspcxdeyztlszx6/Euphoria - Threat System - 15.rb

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