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MOG Transition EX Memory Leak

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MOG Transition EX Memory Leak
  • Original author: Roninator2
  • Original date: April 6, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/mog-transition-ex-memory-leak.93689/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Good day, Looking for some help with this one. When starting battles, (with transitions applied or not) I get warnings for memory leaks. {

Archived First Post

Good day,

Looking for some help with this one.
When starting battles, (with transitions applied or not) I get warnings for memory leaks.
Protected download
https://atelierrgss.wordpress.com/rgss3-transition-ex/
With the script removed this is gone.

The Mithran's Graphical Object Global Reference script I get this for the two sprites
Code:
Memory Leak #<Sprite:0x13114d48>
In Scene Scene_Map
Creation Stack::
Script 0507 -- MOG | Transition_EX, Line: 164:in `create_blackbackground'
Script 0507 -- MOG | Transition_EX, Line: 178:in `execute_transition_ex'
Script 0507 -- MOG | Transition_EX, Line: 148:in `initialize'
Code:
Memory Leak #<Sprite:0x131149c4>
In Scene Scene_Map
Creation Stack::
Script 0507 -- MOG | Transition_EX, Line: 234:in `initialize'
Script 0507 -- MOG | Transition_EX, Line: 186:in `new'
Script 0507 -- MOG | Transition_EX, Line: 186:in `execute_transition_ex'
Script 0507 -- MOG | Transition_EX, Line: 148:in `initialize'

Can someone tell me what to fix in this script?

**update**
So the solution to this is nothing. I got info from a scripter that this is nothing to worry about because the sprites are disposed, just not when you enter a battle.

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Referenced Images / Attachments

memory leak.PNG
memory leak.PNG
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