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Original Source
- Original title: MOG Transition EX Memory Leak
- Original author: Roninator2
- Original date: April 6, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/mog-transition-ex-memory-leak.93689/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Good day, Looking for some help with this one. When starting battles, (with transitions applied or not) I get warnings for memory leaks. {
Archived First Post
Good day,
Looking for some help with this one.
When starting battles, (with transitions applied or not) I get warnings for memory leaks.
Protected download
https://atelierrgss.wordpress.com/rgss3-transition-ex/
With the script removed this is gone.
The Mithran's Graphical Object Global Reference script I get this for the two sprites
Can someone tell me what to fix in this script?
**update**
So the solution to this is nothing. I got info from a scripter that this is nothing to worry about because the sprites are disposed, just not when you enter a battle.
Looking for some help with this one.
When starting battles, (with transitions applied or not) I get warnings for memory leaks.
Protected download
https://atelierrgss.wordpress.com/rgss3-transition-ex/
With the script removed this is gone.
The Mithran's Graphical Object Global Reference script I get this for the two sprites
Code:
Memory Leak #<Sprite:0x13114d48>
In Scene Scene_Map
Creation Stack::
Script 0507 -- MOG | Transition_EX, Line: 164:in `create_blackbackground'
Script 0507 -- MOG | Transition_EX, Line: 178:in `execute_transition_ex'
Script 0507 -- MOG | Transition_EX, Line: 148:in `initialize'
Code:
Memory Leak #<Sprite:0x131149c4>
In Scene Scene_Map
Creation Stack::
Script 0507 -- MOG | Transition_EX, Line: 234:in `initialize'
Script 0507 -- MOG | Transition_EX, Line: 186:in `new'
Script 0507 -- MOG | Transition_EX, Line: 186:in `execute_transition_ex'
Script 0507 -- MOG | Transition_EX, Line: 148:in `initialize'
Can someone tell me what to fix in this script?
**update**
So the solution to this is nothing. I got info from a scripter that this is nothing to worry about because the sprites are disposed, just not when you enter a battle.
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