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MOG's ATB System Regen Trouble

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MOG's ATB System Regen Trouble
  • Original author: Labyrinthine
  • Original date: March 7, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/mogs-atb-system-regen-trouble.92308/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I'm using Mog's Active Time Battle system (ATB system and meters), which can be found from the Atelier Rgss Demo: https://atelierrgss.wordpress.com/download-page-1/ The problem is that I have no idea how to set any damage over time or regeneration system to work. For example, if I have a piece of equipment with +5 HRG (regeneration), it doesn't work consistently or at all. At some battles I might get no benefit, and other battles I might get the +5 regen in one or two random turns, and then it just stops working....

Archived First Post

I'm using Mog's Active Time Battle system (ATB system and meters), which can be found from the Atelier Rgss Demo: https://atelierrgss.wordpress.com/download-page-1/

The problem is that I have no idea how to set any damage over time or regeneration system to work. For example, if I have a piece of equipment with +5 HRG (regeneration), it doesn't work consistently or at all. At some battles I might get no benefit, and other battles I might get the +5 regen in one or two random turns, and then it just stops working. The same thing is going on with damage over time effects, such as poison. The enemy might lose some health in first turn, then be completely alright like 10 turns and then again lose some health. There doesn't seem to be any formula how it's working. Has anyone encountered the same problem using this script, and how did you manage with it?

Edit: The same thing goes on with the Guard command. From the states it's set to last 1 ~ 2 (duration in turns) but in the battle it can last a random time from 1 to 7-10 turns.

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