public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

[ACE] Title Options window's script help

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [ACE] Title Options window's script help
  • Original author: lauraml1
  • Original date: January 17, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-title-options-windows-script-help.90065/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello! I need help with this script: Spoiler #============================================================================== class Window_TitleCommand < Window_Command

Archived First Post

Hello! I need help with this script:

#==============================================================================

class Window_TitleCommand < Window_Command

IMG_NEWGAME = ["newgame","newgame_active"]
IMG_NEWGAME_X = 20
IMG_NEWGAME_Y = 240

IMG_CONTINUE = ["continue","continue_active"]
IMG_CONTINUE_X = 20
IMG_CONTINUE_Y = 280

IMG_SHUTDOWN = ["shutdown","shutdown_active"]
IMG_SHUTDOWN_X = 20
IMG_SHUTDOWN_Y = 320


def create_command_sprite

sprite1 = Sprite.new
sprite1.x = IMG_NEWGAME_X
sprite1.y = IMG_NEWGAME_Y

sprite2 = Sprite.new
sprite2.x = IMG_CONTINUE_X
sprite2.y = IMG_CONTINUE_Y

sprite3 = Sprite.new
sprite3.x = IMG_SHUTDOWN_X
sprite3.y = IMG_SHUTDOWN_Y

@command_sprites = [sprite1, sprite2, sprite3]

@command_bitmaps = [IMG_NEWGAME, IMG_CONTINUE, IMG_SHUTDOWN]
end

def select_command_sprite(index)

@command_sprites[0].bitmap = Cache.title1(@command_bitmaps[0][0])
@command_sprites[1].bitmap = Cache.title1(@command_bitmaps[1][0])
@command_sprites[2].bitmap = Cache.title1(@command_bitmaps[2][0])
@command_sprites[index].bitmap = Cache.title1(@command_bitmaps[index][1])
end

def set_enabled_command_sprite(index, enabled)
if enabled
@command_sprites[index].opacity = 255
else
@command_sprites[index].opacity = 160
end
end

def dispose_command_sprite
if @command_sprites != nil
@command_sprites[0].dispose
@command_sprites[1].dispose
@command_sprites[2].dispose
end
end

def refresh
create_command_sprite
self.visible = false
super
end
def index=(index)
super
select_command_sprite(index)
end
def draw_item(index)
super
set_enabled_command_sprite(index, command_enabled?(index))
end
def dispose
dispose_command_sprite
super
end
end

This script does the following:
-Allows you to move the option's window in the title.
-Using images (that should be in the folder "Tiles1") to change the color option when it's pressed or not.

My problem is that when I want to move the window to the upper left part, the images just dissapear. What can I do to fix this?

Protected download

This is the max that the script leaves me until it dissappear, and I want them to go where the others go.

This script was made by パラ犬

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

Referenced Images / Attachments

1.jpg
1.jpg
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#rgss-support

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar