Original Source
- Original title: Trouble with Kread-EX's Asagi Gun License
- Original author: Guardinthena
- Original date: December 2, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/trouble-with-kread-exs-asagi-gun-license.87999/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
As the title suggests, I'm having difficulty getting the Asagi's Gun License to work properly. I'm using Trihan's modified version of Kread-Ex's. I've tried following the directions on Grimoire Castle and Trihan's post on the modifications he's done to it and looking up other help pages but I haven't made much progress. I'm working in a fresh project with Blackmorning's BM-Base, Advanced VK Equip script and Yanfly's Equip Engine installed. My problem is that I've gotten the script to work within the bounds that I can't use the skill or...
Archived First Post
My problem is that I've gotten the script to work within the bounds that I can't use the skill or basic attack if the arrows are not equipped. This is good. But the problem arises when I make an attack it doesn't reduce my ammo count. When the Gun License is placed below the other scripts it auto removes the arrows so I can't continue to attack with the weapon during combat after one use and creates a weird graphical numbering error when the arrows are equipped. When I placed it above VK Equip but below Yanfly's Equip Engine this graphical error went away but it is still auto removing the arrows from my ammo slot and making it impossible to use the attack again in combat. It still was not reducing my arrow count. I believe this is an error with Blackmorning's Basic Module but I cannot place the Gun License script above this because then it will not register Yanfly's Equip Engine.
To reiterate, I am having problems with the ammo count not reducing and the arrows auto removing in battle after a single use.
Any and all help is appreciated!
Links to the scripts are below and the Spoilers tab contains pictures of how I set up Asagi's Gun License, the graphical error I was talking about (but fixed by adjusting script order) and other pictures I weren't sure were necessary but included anyway as a precaution.
Link to the original site for the script -the link for the original script by Kread-Ex seems to be broken so I'm using Trihan's.
https://grimoirecastle.wordpress.com/rgss3-scripts/gameplay-scripts/asagis-gun-license/
In my search to figure out what I was doing wrong, I found out that the script listed on Grimoire Castle by Trihan is outdated and an updated version of Trihan's can be found here:
https://rpgmaker.net/forums/topics/17430/
I have the up-to-date version listed on the topic above.
Black Morning's Advanced VK Equip and Base scripts:
http://bmscripts.weebly.com/bm-base.html
http://bmscripts.weebly.com/advanced-vk-equip.html
Yanfly's Equip Engine:
https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/ace-equip-engine/
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As the title suggests, I'm having difficulty getting the Asagi's Gun License to work properly. I'm using Trihan's modified version of Kread-Ex's. I've tried following the directions on Grimoire Castle and Trihan's post on the modifications he's done to it and looking up other help pages but I haven't made much progress. I'm working in a fresh project with Blackmorning's BM-Base, Advanced VK Equip script and Yanfly's Equip Engine installed. My problem is that I've gotten the script to work...
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