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Has anybody updated their pixi.js to 6.2?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Has anybody updated their pixi.js to 6.2?
  • Original author: ResidentDeviant
  • Original date: November 14, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/has-anybody-updated-their-pixi-js-to-6-2.142130/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

I'm just wondering, because I'm trying to upgrade it myself, but I can't find the breaking point in rpg maker. It just says Code: Uncaught TypeError: texture.castToBaseTexture is not a function and that doesn't help much. So I'm wondering if anybody did it already, so I don't have to spend hours on going through rmmz_ files.

Archived First Post

I'm just wondering, because I'm trying to upgrade it myself, but I can't find the breaking point in rpg maker. It just says
Code:
Uncaught TypeError: texture.castToBaseTexture is not a function
and that doesn't help much. So I'm wondering if anybody did it already, so I don't have to spend hours on going through rmmz_ files.

Ok, so apparently this change in pixi's code causes it:

So it seems that RPG Maker is feeding 0 to this line instead of Null or undefined.
JavaScript:
texture = texture === null || texture === void 0 ? void 0 : texture.castToBaseTexture();
There is a workaround, by simply changing it to:
JavaScript:
texture = texture === null || texture === void 0 || texture === 0 ? void 0 : texture.castToBaseTexture();
But I still would like to find the line in the engine that is causing it.

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