public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

Conflict b/w Yanfly Target Info and Kread-Ex Chain Battle

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Conflict b/w Yanfly Target Info and Kread-Ex Chain Battle
  • Original author: literarygoth
  • Original date: September 4, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/conflict-b-w-yanfly-target-info-and-kread-ex-chain-battle.83643/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Now, the game loads up fine, combat functions fine, even the scan ability/function created by Yanfly's enemy target info operates properly. The error pops when battle ends, when no chain battle initiates. This is the error that pops up: line 761: NoMethodError

Archived First Post

Now, the game loads up fine, combat functions fine, even the scan ability/function created by Yanfly's enemy target info operates properly.

The error pops when battle ends, when no chain battle initiates.
This is the error that pops up:
line 761: NoMethodError
undefined method 'active' for nil:NilClass

This is the section of code the error is referencing:
Code:
#--------------------------------------------------------------------------
  # process_enemy_window_input
  #--------------------------------------------------------------------------
  def process_enemy_window_input
    return unless SceneManager.scene_is?(Scene_Battle)
    return unless SceneManager.scene.enemy_window.active         ### This is line 761###
    return if SceneManager.scene.enemy_window.select_all?
    SceneManager.scene.toggle_enemy_info if Input.trigger?(@button)
    return unless self.visible
    SceneManager.scene.enemy_info_page_up if Input.trigger?(:L)
    SceneManager.scene.enemy_info_page_down if Input.trigger?(:R)
  end

And here's the github links to both scripts:
Yanfly
Kread-Ex
https://github.com/Archeia/Kread-Ex...Scripts/Gameplay Scripts/Grathnode_Install.rb
Is it possible to have a patch/fix for this conflict?
Thanks in advance!

Cheers,
~Lit

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rpg-maker-archive#rgss-support

Replies (0)

No replies yet.

0 replies 2 views

Log in to reply.

User Avatar