Yami - Retain State on Death - NoMethodError
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Simple enough for a child, powerful enough for a developer
When using Yami's "Retain State on Death" script (found here) the game seems to crash when a character dies while having a state that should not be retained on death. (In the attached example this state is MP Regen.) The error message box says "Retain State on Death:87:in `block in die': undefined method `push' for nil:NilClass, NoMethodError" I have attached a zip of only the data files of the example project, as recommended in this pinned thread.
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