Original Source
- Original title: [vxace] Scene Interpreter Pausing Windows
- Original author: SaburoX
- Original date: July 28, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/vxace-scene-interpreter-pausing-windows.81940/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I'm trying to make a tutorial for my game, and since I was already using Tsukihime's Scene Interpreter, I figured it could be used for this purpose. According to this update to Scene Interpreter, I should be able to use a script call pause_windows so that during this tutorial common event I can call and change scenes without the player having any input. So I set up the following event: Spoiler
Archived First Post
According to this update to Scene Interpreter, I should be able to use a script call pause_windows so that during this tutorial common event I can call and change scenes without the player having any input.
So I set up the following event:
However, I can still move around in the background during the common event. Even when messages are being typed. It can't be an incompatibility with another script, as I tried just the scene interpreter in a fresh project and it still happens there.
Am I misinterpreting what that call is supposed to do or did I set the common event up incorrectly? How can I get the effect I'm going for?
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