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[vxace] Scene Interpreter Pausing Windows

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [vxace] Scene Interpreter Pausing Windows
  • Original author: SaburoX
  • Original date: July 28, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/vxace-scene-interpreter-pausing-windows.81940/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

I'm trying to make a tutorial for my game, and since I was already using Tsukihime's Scene Interpreter, I figured it could be used for this purpose. According to this update to Scene Interpreter, I should be able to use a script call pause_windows so that during this tutorial common event I can call and change scenes without the player having any input. So I set up the following event: Spoiler

Archived First Post

I'm trying to make a tutorial for my game, and since I was already using Tsukihime's Scene Interpreter, I figured it could be used for this purpose.
According to this update to Scene Interpreter, I should be able to use a script call pause_windows so that during this tutorial common event I can call and change scenes without the player having any input.
So I set up the following event:
Protected download

However, I can still move around in the background during the common event. Even when messages are being typed. It can't be an incompatibility with another script, as I tried just the scene interpreter in a fresh project and it still happens there.
Am I misinterpreting what that call is supposed to do or did I set the common event up incorrectly? How can I get the effect I'm going for?

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Referenced Images / Attachments

scene interpreter tutorial event.png
scene interpreter tutorial event.png
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