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Mr Trivel's Item Info and item effect stacking

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Mr Trivel's Item Info and item effect stacking
  • Original author: Darkbeetlebot
  • Original date: July 14, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/mr-trivels-item-info-and-item-effect-stacking.81278/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

So I'm using the above mentioned script for VX Ace, and I have a precarious problem. In my game, each weapon has a lot of effects that will no doubt spam the item info screen with tons of entries to the point that it can't display them all. It ends up looking like this: Spoiler: image { "lightbox_close": "Close",

Archived First Post

So I'm using the above mentioned script for VX Ace, and I have a precarious problem. In my game, each weapon has a lot of effects that will no doubt spam the item info screen with tons of entries to the point that it can't display them all. It ends up looking like this:
Protected download

The weapon given is simple, but the LV suffix gives it a ton of minor supplementary boosts that don't show because there's no room left. My question is this: How do I stop them from taking up the entire page, or make them not appear at all? Is there a way to make the suffixes be invisible but have the rest of the weapon's effects show up just fine?

Just for context, this is how many effects the LV suffixes give:
Protected download

I would be hesitant to remove them altogether given the point of them is to make lower tier weapons more viable in the late game, and would much prefer to either make these specific increases invisible or just remove the static stat increases to make room since those can be seen on the equip screen anyways. I know it can be done with the script, but I'm not sure how to go about it.

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