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Eventing specific moves to play in a battle event for a non-playable character

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Eventing specific moves to play in a battle event for a non-playable character
  • Original author: W.M.K
  • Original date: September 9, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/eventing-specific-moves-to-play-in-a-battle-event-for-a-non-playable-character.161049/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

So basically, I'm trying to create a battle event where there are three characters, and only one specific character is playable by the user. I want to be able to choose what moves the other two characters will do, and then the playable character can do whatever move they choose to do. Let me give a quick step-by-step: == BATTLE STARTS == NPC 1: Make a specific move. NPC 2: Make a specific move.

Archived First Post

So basically, I'm trying to create a battle event where there are three characters, and only one specific character is playable by the user. I want to be able to choose what moves the other two characters will do, and then the playable character can do whatever move they choose to do. Let me give a quick step-by-step:

== BATTLE STARTS ==
NPC 1: Make a specific move.
NPC 2: Make a specific move.
Player: Make whatever move they want.
*Message Window - Player: "None of my attacks are effective!"
Enemy 1: Make a random move (I don't dictate the moves)
Enemy 2: Make a random move. (I don't dictate the moves)

NEXT TURN

NPC 1: Make a specific move.
NPC 2: Make a specific move.
*Message Window - Player: "<some other message>"
Player: Make whatever move they want.
Enemy 1: Make a random move (I don't dictate the moves)
Enemy 2: Make a random move. (I don't dictate the moves)

SO ON AND SO FORTH

After some point, an NPC plays a special skill, that kills all the enemies.

== BATTLE ENDS ==

Is something like this possible to do? I'm open to using any plugins if necessary.

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