Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Synrec's State Stacker
- Original author: Synrec
- Original date: February 9, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/synrecs-state-stacker.118061/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
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Archived First Post
Github
Itch.io
1) Place inside the plugin folder of your game's location.
2) Edit parameters inside the RPG Maker MV engine.
Changlog:
*v1: Released publically.
*v2: Fixed errors causing the secondary burst effect to not occur. Fixed the problem of burst effect not stacking.
*v3: Removed secondary burst effect for optimization reasons. State overflow instead allows for an alternative state post burst.
*v4: Fixed a bug where the game would crash when burst state is undefined.
*v5: Fixed a bug where a state can be added +1 to the designers defined maximum.
*v6: Removed state icon duplication, added a number which indicates stack amount.
*v1.0: Multiple bug fixes: No turn count, no step count and general incompatibility with game engine repaired. Stacked states are no innate to the game engine. Due to how status windows work, it was decided to leave the status window as is to ensure cross-compatibility with other plugins.
*v1.1: Minor bug fixes.
*v1.2: Removed console logging.
Note:
Credit goes to Synrec.
This script is free to modify.
For free use and for commercial use.
Do NOT sell/resell this script.
Downloads / Referenced Files
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Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credit goes to Synrec. This script is free to modify. For free use and for commercial use. Do NOT sell/resell this script.
Creator Claims / Removal
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