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Original Source
- Original title: Picture not updating (correctly?) after menu exit
- Original author: AskaRay
- Original date: May 14, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/picture-not-updating-correctly-after-menu-exit.78580/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
...is a good title for this? Um because that's what's happening. Anyway I'm using these two scripts: Open Menu During Message Animated Portrait
Archived First Post
...is a good title for this? Um because that's what's happening.
Anyway I'm using these two scripts:
Open Menu During Message
Animated Portrait
I'm using other scripts of course but I've isolated the problem to these two.
What's happening is this: the menu opens fine during text (A button/shift). That works. Portraits animate fine, that works too. The problem is when a portrait is on screen (which for me is always when text is happening) and you pause and bring up the menu, once you unpause, there's a "jump" in the picture while it returns to its position on the screen before the menu was brought up.
I first thought it was a problem with the ypos in the portrait script, so I changed the initial placement value instead of using the script call given....while it saves me a lot of work and an extra line in eventing, it still happens.
I'm thinking it might be a problem with how pictures are just updated after leaving a scene but I'm not sure if I can fix it (if it can be fixed)...
Link to a demo > here
Just in case I've not described it well enough (I probably haven't)
Thanks!
Anyway I'm using these two scripts:
Open Menu During Message
Animated Portrait
I'm using other scripts of course but I've isolated the problem to these two.
What's happening is this: the menu opens fine during text (A button/shift). That works. Portraits animate fine, that works too. The problem is when a portrait is on screen (which for me is always when text is happening) and you pause and bring up the menu, once you unpause, there's a "jump" in the picture while it returns to its position on the screen before the menu was brought up.
I first thought it was a problem with the ypos in the portrait script, so I changed the initial placement value instead of using the script call given....while it saves me a lot of work and an extra line in eventing, it still happens.
I'm thinking it might be a problem with how pictures are just updated after leaving a scene but I'm not sure if I can fix it (if it can be fixed)...
Link to a demo > here
Just in case I've not described it well enough (I probably haven't)
Thanks!
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