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MV[MV] Simple Battler Motion - Customizing battle moves

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [MV] Simple Battler Motion - Customizing battle moves
  • Original author: Logica
  • Original date: January 15, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/mv-simple-battler-motion-customizing-battle-moves.132247/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Simple Battler Motion Download (gDrive)​ Context: All characters have the same movements (animations) when they deliver a skill in battle. Licence: Free for personal or commercial use.

Archived First Post

Simple Battler Motion
Download (gDrive)




Context: All characters have the same movements (animations) when they deliver a skill in battle.

Licence: Free for personal or commercial use.

Description: This script allows the developer to customize the movements of the characters in a battle depending on the skill he is going to use.

sbm2.png

Script configuration: In the plugin settings you can customize the keywords for each of the 18 movement possibilities for the characters.

sbm1.png

How to use it: In each skill whose CHARACTER animation you want to customize, it is necessary to insert a tag (in the Skill notes field). This tag is formed by the keyword followed by ":" plus the name of the movement (as defined in the plugin settings). All of this must be within <>.


Example: <motion:item>


Alternatively, a number (from zero to 18) can be used instead of the movement name. In this case <motion: item> would look like this:


<motion:11>
sbm.png

Downloads / Referenced Files

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License / Terms Note

Licence: Free for personal or commercial use. Description: This script allows the developer to customize the movements of the characters in a battle depending on the skill he is going to use. { "lightbox_close": "Close",

Referenced Images / Attachments

sbm2.png
sbm2.png
sbm1.png
sbm1.png
sbm.png
sbm.png
Creator Claims / Removal

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