Xail System Journal Icon Trouble
BMM_Archive · July 15, 2026
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Original Source
- Original title: Xail System Journal Icon Trouble
- Original author: captainproton
- Original date: January 31, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/xail-system-journal-icon-trouble.36478/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
So, I'm using Xail's Quest Log to create a sort of adventure diary. The link to the journal script: http://niclas-thornq.../xs-journal.txt The link to the required core script:
Archived First Post
So, I'm using Xail's Quest Log to create a sort of adventure diary.
The link to the journal script:
http://niclas-thornq.../xs-journal.txt
The link to the required core script:
http://niclas-thornq...ace/xs-core.txt
I like it, and it's working well, except for a few issues with icons.
In the script, you can set an icon to each entry, but I find that many times, the wrong icon is showing up when I playtest.
Here's a screen shot of the playtested journal scene as an example:
Protected download
Protected download
Now, the icons it shows for the "Madam Crane" entry and the "Madam Crane" listing on the left side are the same (as they should be), and they are the icons I chose. HOWEVER, I typed in the exact same icon's ID number for "Master Goshawk" and "Madam Tigermoth". You can see on the listing there on the left side, that they are showing completely different icons. In fact, all of the icons there on the side, except for the feather icon by "Madam Crane" are incorrect.
Oddly enough, they show up correctly when actually viewing the entry.
The only things I altered from the original script were the names of the log's categories, and the reward portion. I changed the "completed", "failed", etc, to "People", "Events" and "Notes", and I got rid of the objective/reward parts, as I only wanted this as a diary that grew throughout the game.
Is there some bug I'm missing, or have I ruined Christmas?
The link to the journal script:
http://niclas-thornq.../xs-journal.txt
The link to the required core script:
http://niclas-thornq...ace/xs-core.txt
I like it, and it's working well, except for a few issues with icons.
In the script, you can set an icon to each entry, but I find that many times, the wrong icon is showing up when I playtest.
Here's a screen shot of the playtested journal scene as an example:
Protected download
Protected download
Now, the icons it shows for the "Madam Crane" entry and the "Madam Crane" listing on the left side are the same (as they should be), and they are the icons I chose. HOWEVER, I typed in the exact same icon's ID number for "Master Goshawk" and "Madam Tigermoth". You can see on the listing there on the left side, that they are showing completely different icons. In fact, all of the icons there on the side, except for the feather icon by "Madam Crane" are incorrect.
Oddly enough, they show up correctly when actually viewing the entry.
The only things I altered from the original script were the names of the log's categories, and the reward portion. I changed the "completed", "failed", etc, to "People", "Events" and "Notes", and I got rid of the objective/reward parts, as I only wanted this as a diary that grew throughout the game.
Is there some bug I'm missing, or have I ruined Christmas?
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