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[Ace] Shifting BattleStatusAid stuff in Yanfly Battle Engine

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [Ace] Shifting BattleStatusAid stuff in Yanfly Battle Engine
  • Original author: ZServ
  • Original date: January 29, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-shifting-battlestatusaid-stuff-in-yanfly-battle-engine.74243/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hey all, got an annoying.. I hesitate to call it a bug, but circumstance, nonetheless. My project has two party members. I'm adjusting the UI accordingly. See here: { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

Hey all, got an annoying.. I hesitate to call it a bug, but circumstance, nonetheless. My project has two party members. I'm adjusting the UI accordingly. See here:


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But, Yanfly's Battle Engine has Window_BattleStatusAid inherit its alignments from Window_BattleStatus, which is how I've adjusted the UI.


Protected download


At first glance, nothing seems wrong. But, if you'll look at the right side of the BattleStatusAid window, you'll see that it's drawing the Name, HP, and TP of the user using the same offsets as Window_BattleStatus.


My initial thought is to do an if check to see if it's Window_BattleStatusAid, but I'm not sure how to do that. Here is a link to my edited Yanfly Battle Engine. Perhaps I've just gone about editing the draw_item section wrong? My modifications are between lines 1806 and 1847. Any assistance resolving this would be greatly appreciated. I'd even be happy just getting pointed in the right direction!

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