Window_StatusParams.prototype.maxItems = function() {
return 5;
};
// Drawing parameters such as attack power
Window_SrpgStatus.prototype.drawParameters = function(x, y) {
var lineHeight = this.lineHeight();
for (var i = 0; i < 5; i++) { // Edited
var paramId = i + 2;
var x2 = x + 188 * (i % 2);
var y2 = y + lineHeight * Math.floor(i / 2);
this.changeTextColor(ColorManager.systemColor());
this.drawText(TextManager.param(paramId), x2, y2, 120);
this.resetTextColor();
this.drawText(this._battler.param(paramId), x2 + 120, y2, 48, 'right');
}
};