YEA - Common Event on Death
BMM_Archive · July 15, 2026
Original Source
- Original title: YEA - Common Event on Death
- Original author: BCj
- Original date: January 11, 2017
- Source thread: https://forums.rpgmakerweb.com/threads/yea-common-event-on-death.73469/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hi! I want to implement a Morale/Guts system which I managed to work by running a common event on an Actor's death (in battle). However, since I also run YEA Battle Engine Symphony, the common event starts running on the Damaged pose, not on the Death pose. Is it possible for it to finish off to the Death pose first, then trigger the common event? And then the player resurrects to the Low Health pose? Sripts here: Thanks in advance
Archived First Post
I want to implement a Morale/Guts system which I managed to work by running a common event on an Actor's death (in battle). However, since I also run YEA Battle Engine Symphony, the common event starts running on the Damaged pose, not on the Death pose. Is it possible for it to finish off to the Death pose first, then trigger the common event? And then the player resurrects to the Low Health pose?
Sripts here:
https://github.com/Archeia/YEARepo/blob/master/Battle/Death_Common_Event.rb
https://raw.githubusercontent.com/suppayami/rmvxa-collection/master/battle-symphony/battle-symphony-116e.rb
Thanks in advance
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