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YEA - Common Event on Death

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: YEA - Common Event on Death
  • Original author: BCj
  • Original date: January 11, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/yea-common-event-on-death.73469/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi! I want to implement a Morale/Guts system which I managed to work by running a common event on an Actor's death (in battle). However, since I also run YEA Battle Engine Symphony, the common event starts running on the Damaged pose, not on the Death pose. Is it possible for it to finish off to the Death pose first, then trigger the common event? And then the player resurrects to the Low Health pose? Sripts here: Thanks in advance

Archived First Post

Hi!
I want to implement a Morale/Guts system which I managed to work by running a common event on an Actor's death (in battle). However, since I also run YEA Battle Engine Symphony, the common event starts running on the Damaged pose, not on the Death pose. Is it possible for it to finish off to the Death pose first, then trigger the common event? And then the player resurrects to the Low Health pose?

Sripts here:
https://github.com/Archeia/YEARepo/blob/master/Battle/Death_Common_Event.rb
https://raw.githubusercontent.com/suppayami/rmvxa-collection/master/battle-symphony/battle-symphony-116e.rb

Thanks in advance

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