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How are MZ tilesets compressed?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: How are MZ tilesets compressed?
  • Original author: Canned_Dinosaur
  • Original date: July 6, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/how-are-mz-tilesets-compressed.159011/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

Hi, Not feeling comfortable with there being space between wall and furniture, I decided to GIMP a tile sheet to make the interior look a little more natural (mainly by moving furniture up by 20 or 24px). The results are nice, but when looking at the file size it was three times larger than the original. I managed to shave off some by checking off various settings when exporting ( at 8 bit RGBA), but it's still 352 kb versus 147kb of the original. This, despite the fact that there's...

Archived First Post

Hi,

Not feeling comfortable with there being space between wall and furniture, I decided to GIMP a tile sheet to make the interior look a little more natural (mainly by moving furniture up by 20 or 24px). The results are nice, but when looking at the file size it was three times larger than the original. I managed to shave off some by checking off various settings when exporting ( at 8 bit RGBA), but it's still 352 kb versus 147kb of the original. This, despite the fact that there's much less pixels than the original.

I'm not sure if this is something I need to worry about, but are there any recommendations for compressing this "properly"?


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