Original Source
- Original title: animated autotiles getting off sync after 3 images MZ
- Original author: Gofofo_Kefu
- Original date: May 20, 2023
- Source thread: https://forums.rpgmakerweb.com/threads/animated-autotiles-getting-off-sync-after-3-images-mz.157681/
- Source forum path: Game Development Engines > RPG Maker MZ Support
Summary
I have been analyzing how tiles work with my own logic and using Gimp found out mostly how they work but i found an issue with one of them. its a water animation with a stone in the middle as a variation when i zone in in test play the animation is fine for the first 3 frames i figure they should be linked together properly in the file by overlapping them with transparency to see that they all match and ar in the correct order, so i came to...
Archived First Post
its a water animation with a stone in the middle as a variation when i zone in in test play the animation is fine for the first 3 frames i figure they should be linked together properly in the file by overlapping them with transparency to see that they all match and ar in the correct order, so i came to realize that maybe the side ones with the stone are "Stepping" differently then the ones to the left maybe one set is "stepping" 1-2-3-2-1 and the other is stepping 1-2-3-1-2-3 ? as i said the first 3 frames are sync when i zone in the area then it goes of sync but they are properly placed. Anyone else has that issue? Maybe their is a way maybe as a plugin to change the stepping so that doesn't happen anymore?
Added a few pictures to help you understand what i am talking about.
Protected downloadProtected download
Other then having wrong stepping order i don't know what else could be wrong, let me know if you can figure it out.
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