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[ACE] Combining Journey Battle System and Modern Algebra's Flash Enemy Select.

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [ACE] Combining Journey Battle System and Modern Algebra's Flash Enemy Select.
  • Original author: Biorg
  • Original date: November 28, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/ace-combining-journey-battle-system-and-modern-algebras-flash-enemy-select.71621/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

It works for the most part, the enemies flash when they're selected, but they stay whatever color they were tinted when I stopped selecting them. They don't revert back to their original coloration, unless they were coincidentally that color when I stopped selecting them. I tried the script in a new project and it worked just fine. I tried it in the Journey demo and it had the problem too. This seems to be a compatibility issue, which is a shame because I'm fond of both scripts. I've tried to...

Archived First Post

It works for the most part, the enemies flash when they're selected, but they stay whatever color they were tinted when I stopped selecting them. They don't revert back to their original coloration, unless they were coincidentally that color when I stopped selecting them. I tried the script in a new project and it worked just fine. I tried it in the Journey demo and it had the problem too. This seems to be a compatibility issue, which is a shame because I'm fond of both scripts. I've tried to find a solution on my own, but I'm failing super hard. I apologize for being dumb, any help would be greatly appreciated.

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