[Ace] Tweaking "More Choices" Script
BMM_Archive · July 15, 2026
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Original Source
- Original title: [Ace] Tweaking "More Choices" Script
- Original author: ShinySlowqueen
- Original date: November 14, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/ace-tweaking-more-choices-script.70968/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
So I'm trying to tweak Fomar0153's "More Choices" script (http://www.rpgmakercentral.com/topic/1195-more-choices/) to give me more than four choices for an event. Here's what I've got so far. Â And here's what I'd like to do: After each choice, show how many of that item I have in inventory, like: Tiny Fish: 21
Archived First Post
So I'm trying to tweak Fomar0153's "More Choices" script (http://www.rpgmakercentral.com/topic/1195-more-choices/) to give me more than four choices for an event.
Here's what I've got so far. Â And here's what I'd like to do:
After each choice, show how many of that item I have in inventory, like:
Tiny Fish: 21
After-Dinner Mint: 14
Cheese: 3
And so on.
And
Have the choice not show up at all if the corresponding item is not in inventory at all.
Thanks in advance for any help you can provide.
Protected download
Here's what I've got so far. Â And here's what I'd like to do:
After each choice, show how many of that item I have in inventory, like:
Tiny Fish: 21
After-Dinner Mint: 14
Cheese: 3
And so on.
And
Have the choice not show up at all if the corresponding item is not in inventory at all.
Thanks in advance for any help you can provide.
Protected download
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