Original Source
- Original title: Arrow error - Victory Aftermath and Battle Animations
- Original author: Palidor
- Original date: November 11, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/arrow-error-victory-aftermath-and-battle-animations.70854/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hi, sorry for my earlier post in another thread. I am having a problem with arrows that are drawn when casting spells that boost or lower parameters and also in the level screen after battle. I tried a fix of swapping in the arrow symbol in Yanfly's Victory Aftermath script, but it still displays the square bracket before the arrow. I'm including some screenshots of the problems, and also links to the custom scripts that I have running. I'm using the default font, and I tried changing to different fonts,...
Archived First Post
These are the scripts:
https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-core-engine/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/enemy-hp-bars/
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-item-menu/
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/ace-shop-options/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/victory-aftermath/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/battle-command-list/
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/command-autobattle/
Screenshots:
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