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To optimize a menu

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: To optimize a menu
  • Original author: Nérylis
  • Original date: November 5, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/to-optimize-a-menu.70604/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello, is it possible to have help to optimise a menu ? Nothing of complicated I think. Here is the link of my demo : http://www.mediafire.com/file/p7or2r488lyb726/Ace+menu+-+Test.exe My problem is the following. In the Status menu, you can access different tabs (General, Properties, Elements, Status...). Concerning these status, you can see 12 appear then there should be more than that (they all appear on the graph beside). I would wish to limit the display to 12 status on the menu and on the graph, and have the option by pressing the Right button for example, view the following...

Archived First Post

Hello, is it possible to have help to optimise a menu ? Nothing of complicated I think. Here is the link of my demo : http://www.mediafire.com/file/p7or2r488lyb726/Ace+menu+-+Test.exe


My problem is the following. In the Status menu, you can access different tabs (General, Properties, Elements, Status...). Concerning these status, you can see 12 appear then there should be more than that (they all appear on the graph beside). I would wish to limit the display to 12 status on the menu and on the graph, and have the option by pressing the Right button for example, view the following 12 next Status. Basically, to visualize 12 and then move to the next 12 to avoid overloading the chart. Someone is able to do that ?


The script to modify is Blackmorning - Ace status menu addon.

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