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Simple Matching Mini Game Proof of Concept - How to make this better, simpler, more efficient?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Simple Matching Mini Game Proof of Concept - How to make this better, simpler, more efficient?
  • Original author: ZombieKidzRule
  • Original date: February 20, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/simple-matching-mini-game-proof-of-concept-how-to-make-this-better-simpler-more-efficient.155153/
  • Source forum path: Game Development Engines > RPG Maker MZ Support

Summary

After I posted a status update indicating that I had started trying to make a card matching game and then quickly scaled it back as a proof of concept because I realized it was much more work than I initially anticipated, @Shaz challenged me to finish either version and post it. I think the thought was that the more experienced folks could offer feedback on how to make it better, simpler, more efficient, etc. I posted links to a DEMO video in my recent status update, along with another DEMO...

Archived First Post

After I posted a status update indicating that I had started trying to make a card matching game and then quickly scaled it back as a proof of concept because I realized it was much more work than I initially anticipated, @Shaz challenged me to finish either version and post it.

I think the thought was that the more experienced folks could offer feedback on how to make it better, simpler, more efficient, etc.

I posted links to a DEMO video in my recent status update, along with another DEMO for a High-Low Dice Gambling Game.

Here is a link to the DEMO video:




If you watch the video, you will see that I made it so the player can choose between 4 or 6 pairs to match, they can quit, win, lose, and replay.

I have 1 main event that the player initiates the game, 2 events that have parallel pages to set the color of the boxes that you choose and to continually update the status of the boxes, and then 12 common events. The common events are almost identical. I just had to change a few things related to the box that was selected by the player.

I used an array and 32 variables. There are only 2 colors for the boxes. Red and Green.

Again, I made this as a proof of concept for a larger game involving playing cards.

Here are the spoiler screenshots. There are 28. But I only took screenshots of one of the common events since the other 11 are so similar.

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I hope I did this right and you can tell what I did from the screenshots. I probably should have used Comments, but I am still very lazy about that.

Thanks for taking the time to look at this and offer any suggestions or tips to help me learn.

This was very interesting to do.

Downloads / Referenced Files

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Referenced Images / Attachments

Game Set Up & Info Array Page 1.png
Game Set Up & Info Array Page 1.png
Game Set Up & Info Array Page 2 Part 1.png
Game Set Up & Info Array Page 2 Part 1.png
Game Set Up & Info Array Page 2 Part 2.png
Game Set Up & Info Array Page 2 Part 2.png
Choices Page 1.png
Choices Page 1.png
Choices Page 2 Part 1.png
Choices Page 2 Part 1.png
Choices Page 2 Part 2.png
Choices Page 2 Part 2.png
Choices Page 2 Part 3.png
Choices Page 2 Part 3.png
Choices Page 2 Part 4.png
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Choices Page 2 Part 5.png
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Choices Page 2 Part 6.png
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Choices Page 2 Part 7.png
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Choices Page 2 Part 8.png
Choices Page 2 Part 8.png
Choices Page 2 Part 9.png
Choices Page 2 Part 9.png
Choices Page 2 Part 10.png
Choices Page 2 Part 10.png
Main Event Part 1.png
Main Event Part 1.png
Main Event Part 2.png
Main Event Part 2.png
Main Event Part 3.png
Main Event Part 3.png
Main Event Part 4.png
Main Event Part 4.png
Common Event 1 Part 1.png
Common Event 1 Part 1.png
Common Event 1 Part 2.png
Common Event 1 Part 2.png
Common Event 1 Part 3.png
Common Event 1 Part 3.png
Common Event 1 Part 4.png
Common Event 1 Part 4.png
Common Event 1 Part 5.png
Common Event 1 Part 5.png
Common Event 1 Part 6.png
Common Event 1 Part 6.png
Common Event 1 Part 7.png
Common Event 1 Part 7.png
Common Event 1 Part 8.png
Common Event 1 Part 8.png
Common Event 1 Part 9.png
Common Event 1 Part 9.png
Common Event 1 Part 10.png
Common Event 1 Part 10.png
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