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Original Source

  • Original title: GTBS Side Battle
  • Original author: Caedmon
  • Original date: August 24, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/gtbs-side-battle.67298/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

View attachment GTBSSideBattle.txt I know that GTBS is complex system but I think that what I am looking for is feasible.  In the above Side Battle section of the script it creates some mini viewports.  Currently the way the scene plays out is that it creates 2 separate viewports each taking up half the screen.  So the background image is 2 half images each with different opacities.  Also the current construction of the scene places the attacker on the right and the defender on the left.  What I am looking...

Archived First Post

View attachment GTBSSideBattle.txt


I know that GTBS is complex system but I think that what I am looking for is feasible.  In the above Side Battle section of the script it creates some mini viewports.  Currently the way the scene plays out is that it creates 2 separate viewports each taking up half the screen.  So the background image is 2 half images each with different opacities.  Also the current construction of the scene places the attacker on the right and the defender on the left.  What I am looking to change is:


- First off create a solid background image instead of 2 halves.  Can we leave one half alone and basically leave it with without any image while making the other half extend to the entire width of the screen?  I think the 2 viewports are still needed to insert the battlers into.


- Also I would like to lock the enemy to the left and the player to the right instead of them trading places.  The battlers I am using will only work in this setup.


Any help is appreciated.

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