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Side veiw battle with custom battlers

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Side veiw battle with custom battlers
  • Original author: intestinal-parasit3
  • Original date: August 16, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/side-veiw-battle-with-custom-battlers.66894/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hi, hope this is the right place to ask this. So I am aware that there are ton of scripts that allow you to make side view battles in VXace, but most of them seem to be based on using the walking sprites of the characters as battlers. I want to use side view battles in my game, but I want to use an drawn image for the main character instead of a walking sprite.Basically, I want it to look like the first image, not the second image. In my...

Archived First Post

Hi, hope this is the right place to ask this. So I am aware that there are ton of scripts that allow you to make side view battles in VXace, but most of them seem to be based on using the walking sprites of the characters as battlers.


I want to use side view battles in my game, but I want to use an drawn image for the main character instead of a walking sprite.Basically, I want it to look like the first image, not the second image. In my game I would be using a custom graphic, but I basically want it to look like that. I am sure I could use a pre-existing script to do this, I just don't know how. All of the plug-n-play scripts I have used seem to be meant for the walking sprites, and don't fit the full battle image on the screen. Could anybody tell me how I can what script to use and how to set it up to have my game look like the first image?

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