Original Source
- Original title: Different Row and Frames for Holder battler add on
- Original author: FlyImagi
- Original date: July 11, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/different-row-and-frames-for-holder-battler-add-on.65157/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
HI RPG Maker forums, i am new to the forums, so forgive & correct me if i do wrong posting and etc, i want to ask something about Yami's Battler add on, i've been quite following tutorial and guide to Battle Symphony system to work for the system, and it works absolutely fine, the problem is, aren't Yami Battler add-on do provide only for an exact of frames and rows ? i get noticed that in this specific script : And as i founded it, in that ch cw variable, i don't...
Archived First Post
And as i founded it, in that ch cw variable, i don't know how to modify it to make an outcome like this :
--> I was expecting to get actor spritesheet of 13 rows with 10 frames, and the enemy battler to be 13 rows 4 frames
so is there any thing i could do with it ? i really like the symphony tags, after done lots of experiment with other battle script, i just choose Yami's Battler system because it does give me a magnificient result.. i didn't really want to try something else if that doesn't compatible with Yami system.. thanks in advance
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