Original Source
- Original title: Battle Weather Effect
- Original author: quatro.john
- Original date: July 12, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/battle-weather-effect.65200/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I've been working on a game in RPG Maker VX Ace, and I recently came across Dekita's battle weather effects script -- very cool! The script works exactly as it says it should; if I have some weather set on a map and then begin a battle, the weather effect continues in the battle. However, I was wondering if there is a way to use it for a slightly different purpose. I would like to create a skill called "hail" which changes the weather to snowing and puts a...
Archived First Post
I would like to create a skill called "hail" which changes the weather to snowing and puts a state on participants in a battle. I'm able to change the weather to snow via a common event with the script call:
$game_map.screen.change_weathersnow, 9, 0)
Unfortunately when I cast the skill, the weather in the battle does not update. I know that the map's weather has changed however, because after completing the battle it is snowing on the map. Is there a way to force the script to re-check the map's weather partway through a battle so that it can be updated?
I've attached the version of the script that I found online.
Thanks!
View attachment Dekita_BattleWeatherEffects.txt
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