Wrong Number of Arguments- compatibility issue.
BMM_Archive · July 15, 2026
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Original Source
- Original title: Wrong Number of Arguments- compatibility issue.
- Original author: vamuse
- Original date: May 7, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/wrong-number-of-arguments-compatibility-issue.61558/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
I'm working with a personally modified version of Falcao ABS Pearl and his Mouse system. I'm using the mouse script to change the direction of the player (though they don't actually move) Everything was working fine, but when I brought in this formation script: And now every time the player get's control, the game throws an error.
Archived First Post
I'm working with a personally modified version of Falcao ABS Pearl and his Mouse system.
https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/
https://falcaorgss.wordpress.com/category/mouse-system-buttons-2-5/
I'm using the mouse script to change the direction of the player (though they don't actually move)
Everything was working fine, but when I brought in this formation script:
And now every time the player get's control, the game throws an error.
Protected download
Line 180 of Game_Character script is:
when ROUTE_SCRIPT; eval(params[0])
When I go into the Game_Character script and comment out line 180, the game doesn't throw the error anymore. But then the character doesn't turn when clicking like before.
Anyone have any ideas what might be causing this and how to fix it?
Thanks!
https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/
https://falcaorgss.wordpress.com/category/mouse-system-buttons-2-5/
I'm using the mouse script to change the direction of the player (though they don't actually move)
Everything was working fine, but when I brought in this formation script:
And now every time the player get's control, the game throws an error.
Protected download
Line 180 of Game_Character script is:
when ROUTE_SCRIPT; eval(params[0])
When I go into the Game_Character script and comment out line 180, the game doesn't throw the error anymore. But then the character doesn't turn when clicking like before.
Anyone have any ideas what might be causing this and how to fix it?
Thanks!
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