Original Source
- Original title: Pop Message cutting off first message with Yanfly Message System
- Original author: Yoriyari
- Original date: March 28, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/pop-message-cutting-off-first-message-with-yanfly-message-system.59500/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support
Summary
Hello! I'm using Yami's Pop Message, which creates speech bubble-like message boxes above events. I'm also using Yanfly's Ace Message System, mostly for the name box. Pop Message automatically adjusts the size of the message box to the size of the message. This works fine at first, but after talking to anyone once, the first message in a row of messages gets cut off about 3/4th of the way into the message. It doesn't seem to matter whether I'm using a name box or a face sprite, the first message just gets cut...
Archived First Post
I'm using Yami's Pop Message, which creates speech bubble-like message boxes above events. I'm also using Yanfly's Ace Message System, mostly for the name box.
Pop Message automatically adjusts the size of the message box to the size of the message. This works fine at first, but after talking to anyone once, the first message in a row of messages gets cut off about 3/4th of the way into the message.
It doesn't seem to matter whether I'm using a name box or a face sprite, the first message just gets cut off. I haven't even edited either script yet. Pop Message's update log clearly states that it should be compatible with the script, though: "2013.01.29 - Compatible with: YEA - Ace Message System Namebox."
Only the first message in a row of messages gets cut off. Any message after that behaves like they normally would. Stopping the row of messages, for example in order to start a move route, resets the row of messages and the first message after the move route will be cut off again, even if it's in the same event.
I have trouble figuring out what's causing this odd little glitch. This is what it looks like in-game when talking to the same event twice:
/monthly_2016_03/rpgmPop1.png.d855f66b81d4a5e98aab40f794b2d036.png/monthly_2016_03/rpgmPop2.png.1b992159439dad21869c6c51efe16265.png
I made a quick demo containing only the two scripts in question, in case someone wants to take a look.
https://dl.dropboxusercontent.com/u/53461183/PopMsg.exe
Pop Message: https://github.com/suppayami/rmvxa-collection/blob/master/Pop%20Message.rb
Ace Message System: https://github.com/Archeia/YEARepo/blob/master/Core/Ace_Message_System.rb
Does anyone know what I could do to fix or prevent this? Thanks!
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