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Conditional Branch Scripting

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Conditional Branch Scripting
  • Original author: Pyromantic
  • Original date: April 3, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/conditional-branch-scripting.59874/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSSx Script Support

Summary

Hello forums. So I have a bit of an issue - I want to set an idle animation for a character, and I can't get the scripting for it to work. I can't use Galv's idle animation plugin, because my walk cycle animation is seven frames long. So I've been trying to get it to work with a conditional branch in the event (Checking to see if the event's moving) but it keeps throwing errors at me, so I figured I'd just ask the forums and see what they have...

Archived First Post

Hello forums. So I have a bit of an issue - I want to set an idle animation for a character, and I can't get the scripting for it to work. I can't use Galv's idle animation plugin, because my walk cycle animation is seven frames long. So I've been trying to get it to work with a conditional branch in the event (Checking to see if the event's moving) but it keeps throwing errors at me, so I figured I'd just ask the forums and see what they have to say.


The script call I'm trying to use is game_map.events[event].moving? Here's a screenshot of the event text  Protected download


(I just realized that the screenshot cuts it off but the event ID is 001.)


And the error I'm getting is this: Protected download


I realize the solution to this is probably stupidly obvious, but this is my first time messing with scripting and i just can't seem to figure it out.Thanks in advance for any replies.

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